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Maken Tosch
DUST University Ivy League
3606
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Posted - 2013.08.17 21:12:00 -
[1] - Quote
Never going to happen. CCP said there will be no pay-to-win and respecs for AUR is just making it pay-to-win. Even with the ISK cost, that will mean that only wealthy players who are bankrolling in hundreds of millions of ISK thanks to planetary district ownership will be able to swim in FoTM galore. |
Maken Tosch
DUST University Ivy League
3607
|
Posted - 2013.08.17 22:30:00 -
[2] - Quote
Chunky Munkey wrote:Maken Tosch wrote:Never going to happen. CCP said there will be no pay-to-win and respecs for AUR is just making it pay-to-win. Even with the ISK cost, that will mean that only wealthy players who are bankrolling in hundreds of millions of ISK thanks to planetary district ownership will be able to swim in FoTM galore. When did they say that?
Fanfest 2012, Fanfest 2013, E3 2012, E3 2013, including articles posted by Playstation Universe, The Mittani, as well the official Playstation website.
No pay-to-win. Period. If there are items found to be pay-to-win, they get reported by players and CCP fixes them. |
Maken Tosch
DUST University Ivy League
3607
|
Posted - 2013.08.17 22:45:00 -
[3] - Quote
Kane Banned wrote:Guys I think the OP is talking about wiping your own SP not a respec.
In that case, no one will pay money for that even if CCP offered it. |
Maken Tosch
DUST University Ivy League
3607
|
Posted - 2013.08.17 22:58:00 -
[4] - Quote
TEBOW BAGGINS wrote:should be aurum only, no resets for isk
and it needs to be waaaaay more than 100 aurum, that's what, 50 cents?
Even if that were to be the case, which is as unlikely as ever finding an honest politician, there are a few things to remember.
The Open Market
CCP already has plans to allow direct player-to-player trading of items just like how it all is in Eve Online. Basically copying Eve Online's economic model into Dust 514. That means that practically every AUR item will likely be bought originally with cash by Player A but then Player A will turn around and sell the AUR item to Player B who is willing to pay tens of millions (if not hundreds of million) of ISK for that item.
Currently in Eve Online, Pilot License Extension (PLEX) have been working this way for years now since as early as 2010 and so far the model has been working nearly flawlessly which enabled players to pay for their subscriptions with ISK rather than real cash while CCP still benefits from this because one PLEX will need to originally be bought with cash by the initial buyer in the primary market before the PLEX is put into the secondary market.
That PLEX can then be redeemed for game time or converted to AUR for purchasing vanity items like coats, tattoos, and monocles. Those vanity items that are bought from the primary NPC market are then turned around and sold in the secondary market for ISK to other players by the original buyers.
It sounds complicated but it's actually straight forward and much more simple than it looks if you think about it.
Wealth is Power
Even if you take away the option to trade the AUR item for ISK, that will mean that only those with cash can benefit from this which then officially makes the whole thing pay-to-win as players who can't afford spending real cash will be singled out from respeccing.
EDIT
I forgot to mention earlier that in the PLEX market, the ISK price of every PLEX in the Eve economy is determined primarily by the players in addition to the laws of supply and demand. If the supply of PLEX is down and the demand is up, then the price in ISK skyrockets. The average price is 550 million ISK per PLEX currently in the market. If the supply is plentiful, and demand is low, the price drops. The laws of supply and demand also forces the player to decide on one of three things:
A. Buy PLEX with ISK B. Buy PLEX with Cash and capitalize on the ISK price spike C. Spend $15 for renewing your subscription |
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